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The Three Card raise of 1M to 2M

I'm sure this is a familiar dilemma: you have a weak hand (6-9 pts) and must decide whether to support partner's 1 / opener to 2 / with three cards, or to respond the dustbin lNT. 

Players are reluctant to raise with three cards, (overly) fearful of landing partner in a 4-3 fit. Here's why you shouldn't worry: When partner opens 1 / with just four cards, they have 15+ points (with 12-14, they'd normally have opened lNT). If they have 17-19 with four cards, they have enough to bid on. Only when they have 15-16 will you end up in the 4-3 fit 2 /. And that contract will often play better than lNT. 

I recommend always making a three-card raise 1 / to 2 / (when the alternative is 1 NT) unless you have three small cards in a very flat hand.

Raise 1  to 2  with the first three of these, only bid lNT with the last:

Hand a) Hand b) Hand c) Hand d)
♠ K 8 2
♥ 7 3
♦ Q 8 2
K 5 4 3 2
♠ J 3 2
A 7 6 2
♦ Q 9 7 5 2
 2
♠ 8 6 2
3
K Q 4 2
Q 8 4 3 2
♠ 8 6 2
K 10 7 4
♦ Q 4 2
Q 10 2

The corollary to the frequent three-card raise is that opener must be wary after l/-2 / when he has a game-going hand with just four cards in the major. He cannot simply jump to 4 / (or invite with 3 /) unless he has five+ cards. He must suggest notrumps, bidding 2 NT with 17-18 and 3 NT with 19 (passing 2 / with 15-16).

North Deals
None Vul
Q 4 2
3 2
A 7 4 2
Q 6 4 2
9 8
Q 10 8 7
Q J 10 9
A J 9
 
N
W   E
S
 
10 7 6
K J 6
K 8 5 3
10 8 7
 
A K J 5 3
A 9 5 4
6
K 5 3
West North East South
  1  Pass 2 1
Pass 4 2 All pass  
  1. Far preferable to 1 NT. Bound to work out better when partner has five spades, and probably won't work out worse when he has four spades (less likely, by the way).
  2. A lovely-looking shapely hand given the spade fit. However after 1-1 NT-2-2, South would be worried North was giving preference with a doubleton spadeand would (should) pass, missing the game.

The plusses of the three-card raise are huge. For whenever opener has a five-card major, you've found the fit straight away.

Declarer won  Q lead with  A and correctly led  2, to  6,  9 and West's  10. He won  9 return (best - to cut down dummy's trumping power) with  J, cashed  A and trumped  4 with  4. He trumped  2 and trumped  5 with  Q. He then led  2 to  K. West won  A and led  J. Declarer trumped, cashed  AK, crossed to promoted  Q and gave up the last trick. Ten tricks and game made.

 

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