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The Differences between Weak & Strong NT

Advantages of Weak Notrump (12-14)

(a) Auctions that start with a 1 NT opener are good ones — describing your hand well to partner, while making life awkward for the opponents. A Weak Notrump occurs nearly three times as often as a Strong Notrump.
(b) Because all minimum, balanced hands are opened 1 NT, the opening bids of One-of-a-Suit show extras — either in terms of high-card points (15+) or shape (being unbalanced).

Advantages of Strong Notrump (15-17)

(a) The 1 NT opener is safer — you will not go down 1,100 in 1 NT doubled — as all Weak Notrumpers have done.
(b) You will start low with minimum balanced hands, so will locate 4-4 major suit fits on part-score deals. You’ll bid eg 1 -1 -2 , whereas the Weak Notrumpers will bid 1 NT-Pass. Playing Strong, you have more safety and flexibility with marginal balanced opening hands. It’s not pass (supine) or 1 NT (dangerous) as it is with Weak. Take our deal.

North Deals
None Vul
A 10 9 2
K J 10 4
6 3
K 10 4
K 8 6
Q 8 6 3
K Q 9
9 6 2
 
N
W   E
S
 
Q 7
A 7 5
J 8 7 4
A J 7 5
 
J 5 4 3
9 2
A 10 5 2
Q 8 3
West North East South
  1 1 Pass 1 2
Pass 2  Pass Pass
Pass      
  1. Playing Weak, you’d have to pass North’s hand. You have no rebid if you open One-of-a-Suit. Your only real option is to open 1 NT but you’ll miss a 4-4 major-suit fit that way. [1 NT would not make, assuming East led a diamond, the choice of most experts — unwilling to give away a club trick by leading the stronger suit.]
    Playing Strong, you open a short 1 , planning to raise 1 / to 2 / — happy days. If partner responds 1 , she won’t have a four-card major unless she has game values (see (2)); you’ll rebid 1 NT “12-14” — the hand looks like 12 given the  J10,  109 and  10).
  2. Playing Acol and Four-card Majors, you would respond 1 , cheaper of fours. One of several important changes necessary to play Five-card Majors is to bypass diamonds (even with longer length) to bid 1 /1  with a non-game-forcing hand; this means, as mentioned in (1), that a 1  responding hand won’t have a four-card major unless game-forcing values are present. We’ll be discussing this much more later.
 

Weak Notrumpers won’t find the 4-4 spade fit. As usual, it plays very well. Duck West’s  K lead and win (say)  Q with  A. At trick three, run  9. East wins  A and (say) leads  J (nothing better). Ruff and lead  4 to  Q. Now finesse  J, cash  K discarding  3 and ruff  10 (East discarding  8).

At trick nine, lead  4 to  9. East wins  Q and can do no better than return  7. This runs to dummy’s  10 and you now lead dummy’s  K. Let East win  A, for you can ruff his  J return with  J and score the last trick with dummy’s  A, beating West’s  K. Nine tricks made.

This article is first deal in Andrew's Yellow Book - "Strong NT and Five-card Majors" (shop here) and is also this Monday's deal on BridgeCast's "Strong & Fives" channel (subscribe here)

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